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Caravans of Dhan Ras Alternate Universe

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Post by Caligstro Smith Mon May 27, 2013 1:25 am

Spunky still initiates the grapple. He does it immediately following the first claw, so he wouldn't have had vision yet.

If spunky's not currently having vision of Eldin, but is "holding/grappling the demon in front of him," does he see his arm disappearing into whiteness, or does it look to him from that perspective as if he's holding the demon?

If he looks like he's reaching into whiteness he'd probably let go, but if he looks like he's holding the demon he'd hang on until someone told him about the trick
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Post by PlatGreenThunda Mon May 27, 2013 1:31 am

Caligstro Smith wrote:
If spunky's not currently having vision of Eldin, but is "holding/grappling the demon in front of him," does he see his arm disappearing into whiteness, or does it look to him from that perspective as if he's holding the demon?

He see's his claw disolving into the whiteness
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Post by Caligstro Smith Mon May 27, 2013 1:35 am

Then he'd probably release "whatever he's holding" since it's clearly not the demon.

*confused look on his face*
How you not hit skinny blue man? I thought we fight - why you not want to? You already know you not strong enough for spunky? How you know if not try? I try fight everyone!
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Post by PlatGreenThunda Mon May 27, 2013 1:45 am

Dreamscape Room

Silence fuzzball! Clearly I am so strong, that you are incapable of so much as touching me!
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Post by Caligstro Smith Mon May 27, 2013 6:40 am

Spunky: *still slightly confused expression* doesn't react to the insult b/c he doesn't realize he's been insulted, failing to make the connection between strength and ability to hit people
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Post by Philliam Mon May 27, 2013 10:01 am

Bird Room

Will Check
Philliam carried out 1 launched of one D20 :
5
+12

Eldon casts *Polymorph*. He becomes a cave troll.

Large creature
Fully healed (will look up health later)
Natural Armor +11
Str 29
Dex 13
Con 27

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Post by Philliam Mon May 27, 2013 1:14 pm

Forgot to roll concentration check.
Philliam carried out 1 launched of one D20 :
11
+13

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Post by Philliam Mon May 27, 2013 1:27 pm

I needed a 24. Defender wins ties right? Yay successful transformation!

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Post by PlatGreenThunda Mon May 27, 2013 1:44 pm

Yes, defender wins ties. But it wasn't your turn on initiative just yet :/ You can keep the succesful rolls though.
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Post by PlatGreenThunda Mon May 27, 2013 2:34 pm

Dreamscape Room

Eldin, seeing the tactical advantage of being a troll, decides he is going to polymorph. Before he can do so, all 3 Tieflings move to action.

Tiefling 2 remains laying on the ground. Smoke still emerging from his body.

Tiefling 4, swings his whip towards Eldin, it disappears into a white hole. It emerges behinds T1 and impales Teifling 1 in the back Heal check determines how hurt..

You scum! Pay attention to the rules and my telepathic commands! shrieks the Sorrowsorn demon.

Tiefling 1, angered but still standing, barely manages to swing his whip at the Sorrowsorn demon (hes still drained from Robe). The whip merely clinks off Eldins Mage armor.

Tiefling 3 moves to
I4 and swings his whip into Tiefling 1, once again it disappears into whiteness, and reappears to the side of Qarr. It slashes across Qarr, dealing 26 DMG.

As the last whip returns to Tiefling 3, Eldin complete's his polymorph and becomes a ugly beautiful cave troll.

Hiro ready's himself to show everyone how it's done Your turn on initiative.
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Post by Grape Mon May 27, 2013 7:32 pm

For this battle, knowledge devotion rolls for attack bonuses:

Is
Grape carried out 1 launched of one D20 :
8
+6

Spunky
Grape carried out 1 launched of one D20 :
8
+6

Eldin
Grape carried out 1 launched of one D20 :
2
+13

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Post by Grape Mon May 27, 2013 8:20 pm

Bird Room

Hiro takes a 5ft step to square E7. He quietly utters something, and his armor starts to look a little fuzzy (blur spell: 20% concealment for 5 rounds). Next, he raises his guisarme into the air, and it starts to glow a bright gold. Hiro slams the weapon down over the head of Is (Channeled shocking grasp + 5 power attack).

Roll to hit = d20 + 7(BAB) + 5(STR) + 3(Shocking grasp) + 1(Knowledge devotion)
Grape carried out 1 launched of one D20 :
18

Damage = 2d4 + 7(1.5*STR) + 10(power attack) + 5d6(shocking grasp)
Grape carried out 2 launched of one D4 :
3 , 4
Grape carried out 5 launched of one D6 :
5 , 3 , 6 , 4 , 6

Qarr flies to H6 and attacks Spunky.
Roll to hit = d20 + 18 - 2
Grape carried out 1 launched of one D20 :
9

Damage = 1d4 + poison
Grape carried out 1 launched of one D4 :
4
Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus

Qarr attempts another will save:
Grape carried out 1 launched of one D20 :
1
+9

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Post by Grape Mon May 27, 2013 8:26 pm

Summary from above post:

Roll to hit Is: 34
Damage: 48

Roll to hit Spunky: 25
Damage: 4

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Post by PlatGreenThunda Mon May 27, 2013 11:20 pm

Dreamscape Room

Hiro's Guisarme disappears into whiteness and instead reappears above Tiefling 2, slamming into the Tieflings body it cuts him in half. No movement can be seen from the Tieflings corpse.

Qarr, wracked with sadness, attempts to sting Spunky, the stinger scratches Tiefling 1. He clutches at the wound for a moment, but it appears the poison did not take effect.

Finally, the Sorrowsorn Demon, looks at Is. "So what is it like? To know that you failed? That your friend died and that this is the end? That you were too lost in the desert to save him and now you are too lost to save anyone? The world will end. My master will kills those pitiful Ally's that watch over him now and you will perish here. Your friends walking to the first clock you witness know not of what we have laid there. We hold all of the cards and you none. It is why your friend died and why you fail" his words, biting at the very essence of Is' soul. Roll DC24 will save or be stunned for 2 rounds

He then moves next to the Tiefling 1 (I7) Spunky may elect to attack of opportunity if he wants., his hand disappears into the whitness. His hand reappears, touching Spunky. "Let's see if we cannot break you, mortal" A red glow travels from his hand to Spunky's head Spellcraft to Identify and Spunky takes 3 Charisma, Wisdom and Intelligence dmg. Cannot be reduced to less than 1, please keep changes on sheets so I can check them if needed..

And now! It is time to shuffle the deck as you mortals would say!

All the floating red 4's are now floating green 7's.


Updated layout
Caravans of Dhan Ras Alternate Universe - Page 3 Dreams11

It is now Umkelts/Is's turn. If Is fails his save then only Umkelt may act (obviously) Afterwards resumes Spunky's turn.


Last edited by PlatGreenThunda on Tue May 28, 2013 12:05 pm; edited 1 time in total
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Post by Caligstro Smith Tue May 28, 2013 9:20 am

Spunky doesn't AoO the demon since he thinks it's impossible to hit him.

How hit him guys? I is confused!

I noted the ability damage on Spunky's sheet; I was afraid for a second that there wasn't a minimum 1 clause... whew!
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Post by Grape Tue May 28, 2013 11:59 am

Hiro yells:
Spunky, it's a magical room. You cannot hit them directly; you have to attack me, Spunky. Attack me!

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Post by Philliam Tue May 28, 2013 2:21 pm

Dreamscape Room
Spellcraft for Debuff on Spunky
Philliam carried out 1 launched of one D20 :
6
+15

Be careful! He probably just changed how the attacks are swapped.

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Post by PlatGreenThunda Tue May 28, 2013 2:56 pm

Dreamscape Room

Eldin knows the spell is Touch of Idiocy. It lowers Charisma, Wisdom, and Intelligence. Not a very powerful spell, but it's is nearly always successful as it only requires a touch and has no save.
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Post by Caligstro Smith Tue May 28, 2013 3:08 pm

Don't worry about the debuff on spunky, he didn't even really notice it, it did so little to him. He's now as stupid as he's used to being, without the benefit of his helm of intellect that he recently acquired. He's only in trouble if they can do int or cha damage that can drop him to 0. His will save didn't even drop since he uses Con for will saves, instead of wis.
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Post by Caligstro Smith Tue May 28, 2013 3:12 pm

But most important thing you taught me was I NOT allowed to fight friends!
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Post by Grape Tue May 28, 2013 3:27 pm

Then don't attack anyone until we tell you to, Spunky.

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Post by Caligstro Smith Tue May 28, 2013 3:54 pm

So NOT fight friends, but do fight them if you say so? You just say so before, so I DO fight you, or still NOT fight you? Why is rules so confusing?
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Post by nightwolf145 Tue May 28, 2013 4:31 pm

Is attempts to resist the onslaught of magic to paralyze him, but feeling the slim chance of success, he quickly yells for the worm to overrun the demon, taking the chance knowing that whoever got hit will only be knocked prone.

Is Will Save
nightwolf145 carried out 1 launched of one D20 :
6
+2

Umkelt Overrun (STR Check)
nightwolf145 carried out 1 launched of one D20 :
1
+10
Target may not choose to avoid due to Trample feat on Umkelt
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Post by nightwolf145 Tue May 28, 2013 4:31 pm

Okay, dice roller is...so fair...
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Post by PlatGreenThunda Tue May 28, 2013 5:11 pm

Dreamscape Room

Is just sits there, in shock at the prospect that this is the end at that the good guys are gonna lose, the enemy does seem to have epic level spells after all.

Umkelt rushes to overrun the demon, his head enters into the whiteness and it's head reappears in front of Tiefling 1. Not expecting this to occur, Umkelt doesn't complete his overrun and withdraws his head This is because you failed the overrun check with a Nat 1. Leaving Umkelt/Is at H8.

Cute, the over-glorified earth worm is upset about his master!

The Tieflings still standing in the room chuckle about the comment.

Maybe, next I'll inform the earth worm about what he really is! Small and insignificant!

It is now Spunky's turn to do his thing.
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