Realms of Kar'Kaish
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Of the Dra` Ghul Islands, and the Legacy of Atimar...

2 posters

Go down

Of the Dra` Ghul Islands, and the Legacy of Atimar... Empty Of the Dra` Ghul Islands, and the Legacy of Atimar...

Post by MidgetNinja Sun Jul 04, 2010 10:36 pm

Now many countries may yet lay claim to the legacy of the north.

The Conclave most assuredly carries the spirit of Atimar well past it's watery grave, perhaps enriched somewhat by the wisdom of survived tragedy.

The Imperium of Atimar, continues the name of the once proud north, albeit in a significantly reduced standings with the rest of the world.

The multitudes of refugees each carry a piece of their lost home with them wherever they lay their head's at night, despite the fact that none now live who remember it's white shores and shining cities.

And yet of all these heirs apparent none can quite lay a claim quite as strong as the those of Dra`Ghul to the Atimar of old, for of all the supposed successors, the reformed magi, the resurgent realm of outcasts, the descendants of refugees, only the islands of Dra`Ghul are still fighting that war that destroyed their homeland so long ago...

Mayhaps I should clarify how this came to be, you see the Ghul isalnds were now always as they are now, once they were known as the Dra`Ghul mountains, back then only a few isolated hamlets dotted the mountainside and the only true area of civilization was the fortress city of Quaraba, which stood abandoned sense the days of heroes and dark magics.

In the final days of the north many were the refugees that sought what little sanctuary the mountains could offer, nobles lead their people there, armies were sent deep into them by desperate generals with orders to continue the fight as long as they could. Unknowingly luring even more of the undead to their would be haven.

Chased across the mountains by their tireless pursers the groups all eventually converged on the abandoned, supposedly cursed, city. In the relative safety of the walls the refugee's were besieged but unharassed, surviving solely by virtue of how unimportant they were. Still they managed to find a roof over their heads, and some magically conjured bread in their bullies...must have been like heaven for most of them...

And then the horrors of The Fall came upon them, a great shaking enveloped the earth, and a bright light burned high in the sky for three day and three nights. On the dawn of the fourth day the world they knew was gone, changed forever...

Their undead jailors were gone, whatever driving force had held them here had disappeared with the dawn. Realizing there was no home to go back too now...perhaps on some sort of primal level...they settled into their refuge.

A leader was elected from the gathered nobles...a general from the soldiers...and the peasants went about life as they always did. A scout party sent of the city returned with the confirmation they all knew was coming...

Atimar was gone, all that was left were a few small gathering of islands where once mountains stood...and water as far as the eye's could see in all directions. Days passed and the knowledge that other such refugee campsites and villages had been discovered across the island chain did little to ease their despair.

And then the impossible happened...things got worse...

The undead returned, an ill omen no matter how it was taken, less coordinated and...virile...perhaps, but as numerous as ever, but the refugees were done running at this point, they had little left to loose aside from their lives, and even the fear of death paled before what they had already lived through.

And so the once refugees became warriors, in an endless war with death itself, played again and again even as the nations of the south were consumed in a great war of their own, still they fought. Over time, they became quite good at it, for it truly was all they had left. Their magics were gone, stolen by the aftermath of The Fall, their countries were gone devoured alive by the undead, not even the ground they had once sown crops in was left to them, swallowed as it was by the oceans...

But, eventually, time passed as it often did, the undead came in went, predictable as the tides in most cases...less so in others...still they fought, even when their brothers to the south finally realized their dire straits and chose to abandon them to the undead least they risk another outbreak on that scale...

Still they fought, united by virtue of their isolation. An island of life in a sea of the dead.

That is the true legacy...of Atimar...

MidgetNinja

Posts : 304
Join date : 2010-05-26

Back to top Go down

Of the Dra` Ghul Islands, and the Legacy of Atimar... Empty Re: Of the Dra` Ghul Islands, and the Legacy of Atimar...

Post by Admin Sun Jul 04, 2010 11:33 pm

Really awesome. This definitely plays into my concept of the "Dra'Ghul Raiders", which would be the initial groups that survived on the islands and fought the undead that eventually moved their power out to sea, some of the groups beginning piracy. You've got claim on the Dra'Ghul islands though, so it's up to you if you allow me to do that or if you want to borrow from it or do something completely by yourself with it.
Admin
Admin
Admin

Posts : 543
Join date : 2009-07-14
Age : 32

https://rokk.rpg-board.net

Back to top Go down

Of the Dra` Ghul Islands, and the Legacy of Atimar... Empty Re: Of the Dra` Ghul Islands, and the Legacy of Atimar...

Post by MidgetNinja Tue Jul 06, 2010 3:06 am

Well it sounds interesting if nothing else...it does sort of clash with the idea that the islands are under quarantine, and isolated perpetual conflict conflict between life and death played out for so long it might as well be endless.

I mean admittedly not many nations would be in any sort of shape to back up such a quarantine, but the raiders existence would still undermine the affect of it nonetheless.

That being said, I'd still like to see what your ideas for them actual are before I give any final say.

I always saw this island chain as a sort of...dark horrible secret that ever one knows but no one mentions, except mothers out to frighten children, and fathers scaring sons around camp fires at night.

It'd be interesting to see someone else's thoughts on them at any rate.

MidgetNinja

Posts : 304
Join date : 2010-05-26

Back to top Go down

Of the Dra` Ghul Islands, and the Legacy of Atimar... Empty Re: Of the Dra` Ghul Islands, and the Legacy of Atimar...

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum