Religion and Technology

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Religion and Technology

Post by CromTheConqueror on Thu May 12, 2011 7:56 pm

We need start developing this in RoKK.

I think we should keep technology at a dark ages level with the rare piece of ancient technology and magic to spice things up.

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Re: Religion and Technology

Post by Admin on Thu May 12, 2011 11:17 pm

From the "Dark Ages" and "Religion" part, are you saying that religions should also repress technology?

Right now technology should logically be between the Dark Ages and the Medieval Ages. The majority of tech is Dark, but because of the availability of ancient tech (as in it existed) and engineers and other thinkers given so much investment to work their craft in war for so long, there will no doubt be a lot of inventions of war that more closely resemble Medieval, although they will be more isolated examples.

On an even more isolated level will be stuff more into gunpowder, but those sorts of technology will be highly restricted by a handful of guilds.
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Re: Religion and Technology

Post by MidgetNinja on Fri May 13, 2011 1:09 am

Now I had an idea about the south lands possessing Flintlock level rifles, and other such early guncraft, not advance enough to render the sword obsolete mind you, and virtually all the kingdoms capable of producing such firearms would have been roundly destroyed or otherwise broken past the point of readily renewing their stock of arms.

I figured it would make sense seeing as they never had any manner of great war or 'Fall' to regress their technology, of course that's just one of the things about the south lands that's probably gonna have you glaring at me.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 3:06 am

South lands meaning the ones closer to the Spine?
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Re: Religion and Technology

Post by MidgetNinja on Fri May 13, 2011 3:10 am

No the ones south of the Spine...very very south of the Spine.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 3:35 am

... So the Kailzim and the Orhal and the other people that don't yet exist?
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Re: Religion and Technology

Post by MidgetNinja on Fri May 13, 2011 3:38 am

Mostly the people that don't technically exist yet because I haven't written anything about them, but shall be clarified upon.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 3:42 am

So you're going to do away with the whole "Lands south of the Spine are largely uninhabited, or at the least uncivilized/unorganized"?

The reason why the Kailzim exist is because they fled to uninhabited lands. The Orhal live there because if they lived anywhere else they'd be killed (or that's their original land, I don't remember), and Almeoth-Mardeo is tucked far to the west.
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Re: Religion and Technology

Post by MidgetNinja on Fri May 13, 2011 3:46 am

No what I meant to say is the civilazations that USED to live there reached the level of Flintlock Rifling, before they were crushed under the foot of a nigh numberless horde of barbarians and monsters.

Again clarification will be forth coming

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 3:51 am

Well I'll need clarification, because that assumes that there were people living there at some point.

The lands north of the Spine already had near steampunk levels of technology, it's just that part of each of those lands were sunk and then all of the technology was lost.

There are canons and gunpowder and whatnot, but the process of making gunpowder, likely needs alchemy in the world of RoKK, which means either the Guild or the Conclave. I'm going to go ahead and say the Conclave hasn't worked it out yet and it's more in the hands of a handful of guilds (and there's already the Guild of something to do with Flame that I made that I forget the exact name of that did glass and gunpowder). Such gunpowder weapons are very rare and limited to the business the guilds carry out, but those guilds are pretty much guaranteed safety wherever they are because the countries won't sell them out if it's something the Conclave can't get it's hands on. Also it's more dramatic.
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Re: Religion and Technology

Post by MidgetNinja on Fri May 13, 2011 3:59 am

I'm not really arguing that, and honestly I was just getting a little ahead of myself as I am want to do from time to time.

Clarifying what exactly the Deal is with the South Lands is about third on my list of priorities, it should all make sense though by the time I write it down though.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 4:01 am

Looking forward to it then.


Next order of business that's been bugging me:

What the hell do we have for naval technology? There's a crapload of different naval techs that exist, for sure, but not having cannons makes me go back to stuff like triremes, but we're definitely beyond that.
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Re: Religion and Technology

Post by CromTheConqueror on Fri May 13, 2011 10:29 pm

As is normal I agree with Chaos that technology should be a mix of Dark Age with a scattering of medieval technology. The form in which the medieval technology would probably depend on the nation. For example Eadhalion would have a more medieval level of farming and Imperia would have a more advanced mining techniques. I think we can have a lot of fun just explaining why this is.

The big step will be in defining the steampunk technology (pre-Fall era tech). This would be a mix of advanced engineering and magical technology. As for now I would like to keep this at a bare minimum. Almost nonexistant.

As for gunpowder weapons I'd prefer if the official lore stance was that they did not exist for now but it definitely be something we imlement in more depth after we get people roleplaying for a while. It's just a can of worms I'd prefer we ignored for right now and focused our efforts more on defining the current magical and naval tech.

With naval technology in mind I'd say they were relatively limited. I think it would be another good lore leg to explain why people haven't at least explored an entire half of the continent they live on (even though it is almost assured they know it exists) and explain why other continents (should we implement them) haven't been disocvered yet.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 11:18 pm

Nothing of Steampunk actually remains, because anything that did remains was either destroyed in battle or switched greedy hands so often it fell into disrepair and was dismantled or destroyed then. The only thing that really remains are pieces of that tech (that are SUPER RARE) that are literally as useful as, say, a piston of a motor. There's no telling what it actually is unless you know about pistons, and there's nothing you can really derive from it other than maybe what it's made of or how it was possibly made.

More of what survives is the stories, which are also incredibly rare, and involves the Archivists I hinted at in other threads, with them stumbling upon them from time to time.

As for gunpowder, very few people know that it exists, especially as it's often mistaken for magic whenever implemented. That piece of technology, since it's so rare and so governed by so few, will not affect anything but those specific guilds and their trade partners (which are likely the kingdoms they are housed in), and such trade would be on a small scale anyway.
All I'm saying is: I prefer to acknowledge that it exists, but for all intents and purposes treat it as if it doesn't. No characters have access to it, and for all we know right now none of the nations do either.

For naval tech, the lore surrounding half of the continent and other continents is simple enough: No one had enough time or resources to invest in things like "exploration". Everyone had enough trouble trying to claim their own spot of rock to worry about rocks that were not immediately connected to their own.

Naval technology also hit a huge low since the coastlines changed dramatically. Naval technology became more of a necessity for newly sea-bordering nations, but they had to develop it almost from scratch. It's just that naval trade definitely exists, and a few countries were certainly around permanently enough to develop naval tech pretty well.
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Re: Religion and Technology

Post by CromTheConqueror on Fri May 13, 2011 11:23 pm

Well I believe they shouldn't be going around in paddle boats but I'd say noe one has developed a boat that could travel from the northermost coast above the Spine to the southernmost coast below the Spine on the continent? And that sounds good about gunpowder. Especially on no characters being able to use it. I think we should allow caches of steampunk tech to be discovered for plot later but I agree for now no can use it.

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Re: Religion and Technology

Post by Admin on Fri May 13, 2011 11:29 pm

Yeah, I guess not developing ships that could travel that far would work. I feel, though, that it's more likely they can't put enough supplies onto a ship to allow it to travel that far, and there's nothing civilized around there enough for them to trade. I'd say that they have the naval part of the tech, or are close to it, but probably not the navigation or logistics part of it. And by "they", I mean the nations around long enough to develop the tech.
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Re: Religion and Technology

Post by CromTheConqueror on Fri May 13, 2011 11:34 pm

Exactly. Sounds good. Now that tech is worked out unto religion...

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